VR Music Experience / Music in interactive digital worlds

Drei D Modell einer fantastischen Welt, die im grenzenlosen All auf einem flaschen braunen Boden steht. es gibt mehrere längliche Formen, die an Seetang erinnern, der sich im Wasser wiegt. Auch gibt es einige leuchtende Pilze und einen zylindrisches Objekt, dass ein um neunzig Grad vedrehtes auge hat sowie astähnliche Arme, an denen ebenfalls verdrehte Augen und auch einzelne Blätter wachsen

The cooperation between the HAW Tonlabor, HAW GamesLab and HfMT enables and strengthens the collaboration between students from different departments and competences, especially in questions of audio-spatialisation, synaesthesia, game design, immersion, haptics and music, with starting points in the already established projects ‘Moving Sound Pictures’ and ‘Kinetics in Sound & Space’; here in particular in the sub-project ‘Investigations into the perception and aesthetics of virtual-spatial sound scenes’, which will run for 3.5 years.

The project aims to create an interactive music ‘experience’ in a virtual reality (VR) environment that will serve as a case study for the next step in the development of music production techniques and broadcast formats. In such a VR application, the audience will be in the centre of the audiovisual event and interact with the music, which spans the three-dimensional space in the sense of an auditory scenography. The project is a cooperation between HAW Tonlabor, HAW GamesLab and HfMT and is funded by the Gesellschaft Hamburg Innovation as part of the Call4Transfer funding programme 2020.

Participants

Prof. Thomas Görne
HAW Tonlabor
Maik Helfrich
HAW GamesLab
Anca Tutescu
HAW Tonlabor
Artjom Fransen
HAW GamesLab
Dr. Konstantina Orlandatou
HfMT
Charly Preisig
HAW GamesLab
Jan Wegmann
HfMT
Maria Weninger
HAW GamesLab
Valentin Fischer
HAW GamesLab